Showing posts with label EA. Show all posts
Showing posts with label EA. Show all posts

Wednesday, April 18, 2012

Mid Week News: Leaking All Over The Place

...We're going to need a plumber.

It's Wednesday, and that means we've still got two days until the weekend. However, given what we've seen happen already this week, this could be a busy weekend. Quite a few of games are getting teased and leaked right now, so here's a few of the big ones.

Black Ops 2 Info Coming May?



Kotaku obtained a picture of a poster today that hints at the first details of the next Call of Duty title possibly coming on May 2nd. While the next Call of Duty title hasn't been confirmed to be a follow up to Black Ops, Activision recently acquired the blackops2.com domain name, and an Amazon listing in France had the game listed. The poster also looks somewhat similar to the cover art from Black Ops, though it's too blurry to be sure.


Turns Out Bethesda Doesn't Just Make Elder Scrolls



A few days ago, a screenshot surfaced from Bethesda surfaced with the caption "Tomorrow." Many immediately thought the screenshot was referring to upcoming DLC for Elder Scrolls V. Turns out, as Bethesda public relations man Pete Hines put it, "We (Bethesda) do make other games." Instead we got our first trailer of Dishonored. Make no mistake though, this game is shaping up to be one of the premier titles of 2012. The game is set in a massive steampunk-style city called Dunwall, and the gameplay is stealth-based action goodness. Defiantly have this game on your radar.


Halo 4 Dropping on Election Day/ First Gameplay Footage On Conan



343 Studious has announced that Halo 4 will be releasing on November 6th, 2012. For those of us in the US, that is better known as election day. I have a feeling quite a few votes will be left uncast because of this decision. Also yesterday evening, the first look at gameplay from Halo 4 was on Conan O'Brian. It lasted all of nine seconds and didn't really show off the game in any significant way, but still it's something. Am I the only one that wouldn't want Conan's voice as my Spartan's?


Crysis 3 Announced



After being accidentally leaked by EA's Origin service last week, EA has now officially announced Crysis 3. The game will once again be set in New York City, although you might not recognize it. Through the power of the Cell Corporation Nanodrome, New York City has been transformed into a city covered in rainforest, swamp, and other various types of environments that are segmented into seven distinct areas. Oh, and you'll also be able to use a bow. The game is set for release sometime in 2013, but you can already preorder the game through Origin. EA even has preorder bonuses lined up! Oh joy!


Thats all the news I've got for now. I'd also like to say whoever made that Best Buy photoshop picture about Half-Life 2: Episode 3 is incurring a lot of wrath around the web right now. What did you think was going to happen? Silly troll...


Image sources:
#1. http://img.gawkerassets.com/img/17jzkqos96mw2jpg/original.jpg
#2. http://attackofthefanboy.com/wp-content/uploads/2012/04/dishonored.jpg
#3. http://cdn.wegotthiscovered.com/wp-content/uploads/halo-4.jpg
#4. http://img.tgdaily.com/sites/default/files/stock/450teaser/crysis3.jpg

Tuesday, March 27, 2012

Mass Hysteria

...The Elcor will likely be next.


After nearly an entire month of angry rants, charity drives, and cupcake making, the hysterical reaction to the ending of Mass Effect 3 is finally winding down, with most of the major groups claiming victor after Ray Muzyaka stated that Bioware has been listening and will be doing something with what they have heard.

This is no victory, and it depresses me greatly that people are thinking of it as such. To be fair, I think it's another sign of just what the gaming community is capable of when it wants to get something done. A lot of people could learn a thing or two from how we do things, and that part of this makes me ecstatic that we once again are showing our stuff.

But the entire idea of this bothers me. A lot of people have spent a lot of time trying to get across the idea that games are in fact art. So much so that there is a temporary exhibit in The Smithsonian currently on display about that very idea. It has taken us a while to get to this point, and there are plenty of people who still aren't convinced. If video games are art, then they are the creative work of others. The entire campaign to change Mass Effect 3's ending is not only refuting the idea that games are works of art, it is supporting the idea that games are a product. Games can be changed yes, but the line that we are crossing is where we are demanding that a creative decision be reversed to fit our desires. Regardless of how that decision was made, it should only be changed if the developers feel it needs to be.


Being a fan of a game is like being a fan of a band. A band needs fans to survive, but the band is the one in control of the music they ultimately  For example, take Green Day. They spent a good decade or so playing solid punk music. Then they decide to go in a bold new direction with their album American Idiot, doing a rock opera of sorts that still has it's roots in classic punk. The reaction was very mixed, Green Day became a much bigger band, but many long time fans accused them of selling out and demanded that they go back to their old style. Yes they should at least listen, but ultimately the band creates the music. They are the ones who decide what they should do creatively. The fans can give input, but they can not demand things of the band. Once the band releases it's music, it's released and any changes to it are the bands business. If you created a song, and were happy with it, would you change it based on what other people think? Same thing with game designers and production teams most of the time. Bioware does a better job than a lot of companies at listening to fans and reworking their next game based on that feedback. Hell, they pretty much are starting off with fan comments and ideas on where to go with the next Dragon Age title. But once a developer has decided they are happy with the game as it is, we can not demand they change it for us. They are not obligated to give us exactly what we want from them.

There is truth in the idea that Bioware did not deliver on it's promises, but most games don't in some fashion or another. The idea that we should take a developers word as a written code or commandment is absurd. Developers are people too, and they make changes about their decisions. You don't have to like them, and you are welcome to be angry about them. I am by no means saying that people don't have the right to be upset by Mass Effect 3, but there are lines that are being crossed that bring to mind a lot of somewhat difficult to answer questions. You deserve a quality experience, but does that mean that you are a consumer of art or of a product? Can it be both? Is it the developers responsibility to craft an experience for fans, or to take creative risk?

At the end of the day, Bioware is a creative company. They made creative decisions, and regardless of the way it has been handled and what they told us we were getting, they should not feel obligated to change the ending, or any part of their game for that matter, based on what we think. They have final say as storytellers, and that right needs to be respected. You may hate it with every fiber of your being, but you need to respect the idea that this is the way they wanted to tell their story.

That said, again, I applaud the people who took a stand in a respectful way and simply told Bioware and EA their thoughts, and were not forceful about it. Moving mountains is awesome, and the idea of changing the way companies like EA do business (which really seems to be at the core of the issue) is certainly worth it, but we need to be very cautious of how we approach the issue. Sacrificing creative choice for us to be somewhat happy is not in anyone's best interest.

Now that Bioware has made their decision though, we will wait and see if we end up truly happy, or if we end up in an even worse place than before...



As always please share, post this where ever you can. Comments are always appreciated, any at all. They make me happy.

Until next time!

Image Sources:
#1. https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEincgdQ96Kvcj5NFCApCBVZTq5P5x5nW06-G3xh0TYAZQ6fA0jIvtDdOPSmrbsMeeCqZg2cU-VhLz75HuAOj7HjJhsAU5AiNW0HEOFZCYXwU0bzmUIRA5ZNeDCVj2ZcyjLwKNKzTmOiDSY6/s1600/SHEEN-WINNINGMUSTACHE.jpg
#2. http://fourplayer.wpr.netdna-cdn.com/wp-content/uploads/2012/03/mass_effect3_review1.jpg

Saturday, March 10, 2012

Marshmallow Fluff Reviews: Mass Effect 3

The first ever Marshmallow Fluff! review is here! Since I have never done a review before let me break down how this works. First up, no scores. At all. I'll break each section of the review up to cover different areas of the game (sound, gameplay etc.) Then at the end of the review the game is given a rating of one of the following four, Extremely Fluffy, Very Fluffy, Kind of Fluffy, and Not Fluffy At All and then there's a breakdown of what the game does well/not so well. Extremely Fluffy is a game that you is well worth your time, and doesn't have a lot of flaws or mistakes that take away from the experience, Very Fluffy might have a few problems but it's still a good game, Kind of Fluffy is a game that is kind of mixed or might just not deliver a very good experience, and Not Fluffy At All is a game that isn't very good at all. The breakdown gives people who want more details an opportunity to see just how high of a pass (or how low of a fail) a game is. If a game is good enough it will receive a Fluff Choice, a game that is truly exceptional and can not be missed by most players out there. Not every game that is Extremely Fluffy gets a Fluff Choice!

So without further adieu, let the review commence!

-----

Six years ago Bioware first debuted Mass Effect. Their goal was a simple one: to craft a trilogy of games where player decisions mattered throughout the entire series. They wanted to make you think about how your decisions would effect the story, not just in the present or near future, but all the way to the grand conclusion. Bioware has finally delivered the final installment of their storytelling experiment. Bioware has spent the last six years fine tuning the Mass Effect experience, taking fans comments into account and trying to steer this series towards a conclusion worthy of it's ambition.

And boy did Bioware deliver.

I'll be clear about this upfront, you will defiantly appreciate this game a lot more if you've played the previous two games in the trilogy. You don't have to, Bioware does a solid job of setting the stage for those who haven't, but you should if you really want to feel the true impact of this game.

The path that Bioware takes to tell the final chapter in Commander Shepard's story is a brilliant examination of war and the price individuals pay in it, both physically and mentally, and Biwoare often pauses briefly to show the toll that this war against the Reapers takes on Shepard. In fact two of the scenes that paint his state of mind are not traditional Mass Effect moments, but they are among some of the most emotionally powerful moments in any game. In fact the whole game never sugarcoats the galactic situation. The Citadel, one the center of activity and political togetherness in the galaxy has become a place for refugees and casualties of the war, and there are many very small moments you will hear in passing that will impact you just as much as the big ones that  Shepard is directly involved with.


The characters and univerese are incredibly well presented, as they always have been. The voice acting for just about every character is outstanding, and the settings you visit are well detailed,. even the places you take return trips to manage to find a way to feel fresh and offer a new take on their location. The sounds of the various locations at war reel you into the action, whether it's the sound of a Reaper preparing to fire it's laser, or a gunship racing over head as it's chased by Reaper air units just keep, or even just a conversation between two refugees the sound design will keep you sucked into the experience. The past two titles have had some of the best original soundtracks in recent memory, and Mass Effect 3 delivers another epic musical backing to the universe. The music is more orchestral than it has been in the past games, but it also stays true to the sci-fi roots. The final overture is one of the most intense and satisfying and emotional moments of music in game ever. This is one of the most immersive game universes of all time.

Every major decision you make is tough one. For the first time in this series the right choice is never necessarily the easy one, and no matter what you do, or how hard you try, some people will make the ultimate sacrifice. Your decisions from the past two games play an important part in the story, including how has made it this far, but Bioware has done well to make sure that you don't miss out on sections of the game because of your choices, though those moments will change depending on who is alive or what choices you have made, making for different experiences for different playthroughs.

The story is presented fantastically. I have never played a game with a more cinematic feeling to it. Nearly every moment in this game is framed perfectly, and it really adds to the experience. The story rarely takes it's foot off the accelerator once it starts, nearly every hour is filled with pulse-raising excitement, and emotionally striking moments. Mass Effect 3 will often leave you stunned or speechless, especially when they involve the characters you've come to know from the past two games. Rarely has a game made me feel so much for it's characters but Bioware has found a way to really bring the characters life.  The ending of this game left me with no words at all. I could only sit there, as the credits rolled, and reflect on everything I had just seen. The story leaves no real questions either, wrapping the story up nicely. Bioware has become known for crafting amazing stories, but it will be hard to outdo what the experience that Mass Effect 3 brings to the table.



However, despite the intense narrative, the combat is not to be forgotten in Mass Effect 3. Combat is hectic, intense, and provides a good mix of challenge and entertainment. This really is the first Mass Effect title to embrace the shooting aspect of it's combat. The mechanics are solid, though the cover system can sometimes be a tad finicky, something Mass Effect has always seemed to struggle with. Level design is well thought out, and the environments are such that cover areas never feel forced. Some levels offer various opportunities to get you out of your comfort zone. Taking control of turrets to control a position or taking out a mech pilot and using the mech yourself changes up your tactics from time to time, and are often welcome changes in pace during a mission. The omni-blade also finally overs a viable option for melee in the game, though it can be somewhat difficult to line your enemy up properly to strike him down. Bioware has done a very good job of offering a multitude of different enemies to face off against, and each class of enemy has it's own purpose. I sometimes found myself having to retreat back a bit because the enemy tactics forced me to fall back to a better position, and dealing with some enemies like the banshee requires good strategy and use of you and your squad mates powers.

Fear not however, you have vast inventory of different weapons at your disposal to help you through combat, along with a multitude of modifications that can be made to them. Each weapon has it's own strengths and weaknesses, and Bioware has also found a really nice balance between customization of your weapons and armor, and keeping inventory management to a minimum. You'll find yourself sometimes saving credits for the things your really want, because you often times won't have enough for everything you want to get, making stores and finding credits during missions important once more.

When your not fighting to save the galaxy on the battlefield, you'll find yourself searching for resources to help your cause. Don't be concerned if you hated the system from Mass Effect 2 though, the scanning is streamlined this time around, and it can actual get kind of addicting to wander from system to system looking for additional ships and resources to aid in the fight against the Reapers. The minigames have also been otherwise removed, and there are no awkward vehicle segments to deal with.



The multiplayer, once upon a time, was something I was the most concerned about. However, Bioware has really delivered a great horde mode like co-op mode that ties into the single player. Playing multiplayer can increase your "Galactic Readiness" meter in your single player story, but it's not required to succeed in the story at all. The mode itself is extremely fun, and offers objectives during the mission where it isn't just about shooting every enemy on screen. The missions are also challenging, especially as you up the difficulty, and it truly takes a team working together to achieve victory. At the end of every mission you gain experience to level your character with and credits to spend on packs that will give you new equipment, weapons, characters, and customization options which will keep you coming back for more all the time. Whether you want to supplement your single player experience or not, this mode is a solid addition to the game, and is well worth spending some time with.

Bioware has struggled somewhat with trying to find where this game belongs. The first title was heavy on the RPG, but the combat was weak and the side missions felt tacked on at times. The second one was much more action oriented, which made the combat much stronger, but the RPG elements seemed to all but disappear. Mass Effect 3 finds a happy medium between the two. Really across much of the game it'd be fair to say that it is a marriage between the best parts of the first two titles in the trilogy. 


Mass Effect 3's conclusion brings to an end one of the most finely crafted stories of all time. This is the kind of game experience that defines a generation of games. We haven't had a game series with a story so far above the rest in a long time, and for the people who played the first two, Mass Effect 3 is something so much more. It is impressive to see what Bioware has accomplished with this game. The Mass Effect series  has shown what a game is truly capable of when it comes to storytelling. As the credits rolled I felt the story was truly finished, but in the best way possible. It will take years for another game to deliver this kind of experience again. Mass Effect 3 delivers on it's promises and surpasses them. A masterpiece in every sense of the word.

(Final Note: This review is based on the 360 version of the game. I did not play this game with the 360's Kinect Function so I can't report how well that functions.)

Gameplay

Combat is intense, and offers plenty of complexity. The shooting aspects of this game finally feel like part of a shooting game, but the cover system is still not perfect though, and the omni-blade cane be frustrating to use sometimes.

Sound

The sound design of this game will pull you in and never let go. One of the most beautiful soundtracks of the past five years in gaming.

Story/Writing

One of the most intense and emotional stories of all time. It will be hard to outdo what Mass Effect 3 has done here. The pacing is perfect, and even small moments have impact. It can get a bit depressing at times but given the situation thats more something to be expected than it is a mistake.

Graphics and Design

The game is visually stunning, and the settings feel vibrant but also show how the war with the Reapers has taken it's toll. Some sputtering and stiffness can at times detract from the experience, but the important moments are well presented, and wonderfully executed.

Lasting Appeal

Playing through this game time and time again to see how things play out with different decisions, from the whole series and Mass Effect 3 on it's own, is well worth the time and the multiplayer is fun and addictive, which will also keep you busy for a while.

Final Verdict



Extremely Fluffy
Fluff Choice

Where Mass Effect 3 Succeeds
+ The story is intense and emotional throughout the whole game
+ Gameplay is hectic and fun
+ The universe is extremly immersive
+ The game leaves no "what if's" The end is clearly defined and wraps things up nicely
+ The cinematic quality is beautiful and the entire game is well presented

Where Mass Effect 3 Struggles
- A few graphical hiccups can detract from some of the big moments of the game
- Can get a bit too depressing for some people
- The cover system still doesn't always function properly. Omni-blade could use an auto targeting feature.


I hope you enjoyed the review, you can look forward to more in the future, I actually had fun doing this and I like the system I have in place. I have a few more changes coming, possibly in the near future. Will keep you posted (maybe) on whats going on, but I'm excited about some of the things I'm looking at doing.

Until next time!


Image Sources

#1. http://cdn.medialib.computerandvideogames.com/promo/promo_1572.jpg
#2. http://media.giantbomb.com/uploads/0/5911/2141069-at02_042.jpg
#3. http://punchdrunkgamer.com/wp-content/blogs.dir/257/files/mass-effect-3-2-1-12/mass-effect-3-screenshot-4.jpg
#4. http://images.eurogamer.net/2012/articles//a/1/4/6/4/5/5/9/Mass_2.jpg.jpg
#5. http://www.nohighscores.com/wp-content/uploads/2012/03/masseffect3_nuked.bmp
#6. http://www.thunderboltgames.com/s/img600/me3pm.jpg

Thursday, February 23, 2012

Ashes Cause Anger

...Look at the wall of rage.

I've been kind of out of it for the past two weeks, so I haven't been getting into a whole lot of writing for my blog. I am getting back into it and I have a ton of stuff I'm working on that will hopefully be done shortly. To tide you over until then, I will be talking about that Mass Effect DLC so, uh just gonna leave this here...


Spoiler Alert!
You've been warned!



Mass Effect 3 Day One DLC Causes Huge Community Backlash



By now just about everyone knows that Mass Effect 3 will be getting a bit of day one downloadable content. I don't think Bioware really planned on telling us so soon though. And can anyone really blame them giving the huge tsunami of backlash they have gotten? Maybe they knew we'd react like that. For the uninitiated who have decided to ignore my spoiler warning, Mass Effect 3 will have a piece of downloadable content available called "From Ashes" that will introduce a new mission and a new squad member. And he's Prothean. Yeah. That's a pretty big bit of DLC. Now, if you've got your N7 Edition preordered then your all set, the DLC ships with that version of the game. If not, it will be available for 800 Microsoft Points on the Xbox Live Marketplace.

Now that those bases are covered...

A lot of people have gotten very upset with Bioware and how they seem to be moving to monetize Mass Effect as much as possible as of late. The art book, the figurines, and now this downloadable content, some people are saying that it's going to far. To be fair, something like this as downloadable content seems a bit of an odd move. Bioware's Michael Gamble explained that "The content in "From Ashes" was developed by a separate team (after the core game was finished) and not completed until well after the main game went into certification." He also mentioned that this DLC wasn't really aimed at newcomers or casual players of the series, but more for the longtime and die-hard fans (such as myself).

As far as the downloadable content goes, I have mixed feelings. I understand the point of the downloadable content being geared towards the longtime players but, I feel as if this is the kind of huge important revelation that's should be weaved into the main story. Not reduced to some kind of side show. I am kind of upset about that. At the same time though, the only reason this would be reduced to an optional side mission is if it isn't actually important to the end game result, or that it is not necessary. I will be a bit disappointed if that is the case but Bioware has a much longer history of success than they do failure. Michael Gamble himself said that the game you get out of the box is completed and is as they intended it to be released. Which means that The Prothean was not originally going to be in the game at all (I assume.) If that is the case, then "From Ashes" would have been downloadable content whether it was released day one or day 217 and a half. Actually, when it comes to DLC why do we seem to be so upset when it's something that is being released at a games launch but don;t seem to have as much of a problem with content that comes out after the game is released? I understand some of the underlying pieces sometimes, especially when it's something that could be perceived as being hacked right off the main game and then sold. But as far as Bioware has said, that was not the case here. I have never heard a developer come out and say that a piece of day one content was unrelated to the main game, but Bioware has done just that. What reason do we have to not believe them?

On the maximizing of sales from the Mass Effect franchise I can only say this. So what?



This is a game series that is going to go far beyond this trilogy, and it already has. No one bats an eye if Halo or Call of Duty push out figures and books but if Bioware decides they want to release an art book celebrating the artistic history of the series people start screaming like spoiled children? I have seen way more backlash against this OPTIONAL extra stuff that Bioware and EA have been releasing related to Mass Effect than I have most other game franchises. I just don't understand, especially since all of this is OPTIONAL and can be passed over or ignored one doesn't want anything to do with it. It's just silly how much people are overreacting to these things. Mass Effect has a huge expansive universe that has been developed, and it would make much, much less sense to not try and capitalize on that than it would to do exactly what Bioware and EA are doing. No one is forcing anybody to buy this stuff either. As they also are not forcing you to buy "From Ashes." It is there if you want it, and if you don't, then thats great too.

Did I mention it's OPTIONAL?

Some people have gone so far as to cancel their preorders or decide not to purchase Mass Effect 3 because of all of this. To the people doing that, it is your right to do so. But really think before you do it. I don't see as much of a cause to not pick the game up because of marketing moves. As I said above, much of this is merchandise that is made specifically for fans of the series. Yes they have a DLC code or two tied to them but if it really bothers you so much that some people will be getting a new weapon or armor set that is just extra content, you may want to reexamine how excited you are for this game. Mass Effect 3 will be one of the most important games of the year, and will likely be one of the best. If you've stuck it through the first two and loved them, then trust in Bioware to deliver on their promises.

Of course that's just what I think...


I will have some excellent new content coming soon, so keep your eyes peeled. As usual, spread the word, go like the facebook page, and keep reading. Oh and you guys should comment now and again! I am open to feedback, criticism, suggestions, and discussions.

Until next time...

Image Sources:
#1. http://social.bioware.com/forums/forum/1/topic/323/index/9382439/18
#2. http://xboxlivemedia.ign.com/xboxlive/image/article/121/1219156/image1_1329863585.jpg

Sunday, January 8, 2012

SOPA: Put A Stop To This Nonsense



This isn't so much a post as a heads up. A few people have asked me what SOPA is and why it's something that should be killed with fire. I figured the small viewership I have may not necessarily know what SOPA is or why it's not something to be excited about. So here's some info for you.

What is SOPA Anyway? 

SOPA stands for Stop Online Piracy Act. It's goals aren't evil, in fact they are pretty noble. Piracy sucks if we're being honest. It takes profit away from developers, artists, and publishers. The goal of SOPA is to put the power under the control of the owners of these properties and allowing them to decide how best to distribute their products and media, as well as how to handle the online theft of them. On the surface this just seems like an attempt to stop people from stealing, which is, as I said, a pretty fair idea to be honest.

So How Does This Hurt The Internet Then?

Simply put, if a company thinks your infringing on copyrights, they can shutdown your site without warning. Oh and they can also demand ALL revenue pouring into said site. It doesn't matter if 99% of the sites revenue comes from ads, donations, or other places. If even .1% of it is coming from a copyright infringement then they can take all your profits. It would also allow them to do this regardless of whether or not the site is actively doing it or just allowing it to happen. I also requires search engines to remove offending sites from it's database, essentially making the site disappear. In practice, someone could even post a copy infringed link in a comments section, and the site it was posted on would be responsible.

Okay So It's Bad, But Who Is This Actually Going To Hurt?

Website owners. Plain and simple, if you own a website this bill will hurt. Youtube, IGN, Anime Season, Marshmallow Fluff!. All of us. Even I'm at risk with this bill if it passes. The scary thing is, the simple act of linking to pirated content immediately makes the site responsible. It's as crazy as it sounds, and the even scarier thing is there are so many places for someone to post pirated content and links to said content, that websites everywhere are basically facing an uncontrollable problem. And there is nothing that we can do about it if the bill passes. This doesn't just hurt the existing sites either. Many businesses start on the internet. So many, that the internet is one of the fastest growing industries in the US of A. One that is actually succeeding in creating jobs. This bill threatens to end that too.

Oh Wow, This Does Suck. So Who Actually Supports This Thing?

That's where it gets even scarier. In the gaming community there is a collection of companies called the ESA. Microsoft, Sony, Nintendo, EA, Ubisoft, Capcom, Sega and a slew of others are in this group and they all want to see this bill pass. The RIAA and Warner Brothers are noted others outside the games industry that support this bill. GoDaddy, the website domain registrar, did support the bill but after Wikipedia pulled all of it's domains, along with other notable companies and organizations, the loss in profits forced GoDaddy to withdraw it's support.

So, Is Anyone Against This?

Yep, and they are equally as big as the other side. Google, Youtube (owned by Google), the Wikimedia Foundation, which includes Facebook, Twitter, Tumblr, Yahoo, and the EFF. Not to mention the thousands of sites that depend on user generated content to survive. In truth while the wealth and power is somewhat balanced, there are a lot more people against it than for it.

This Doesn't Look Good.

No it doesn't. And I have some really bad news. As things stand right now, this bill seems set to pass. There's plenty of opposition, but there's too many big corporations that support it. Don't get me wrong, those of us against it will fight it every step of the way, but right now, the bill has enough support to pass.

But here's where the good news kicks in. You remember all those sites and companies listed above that are against it? They represent a huge amount of money in the internet industry. They will be ready to resist this bill heavily, even if it passes. There will be a huge legal battle the likes of which we probably have never seen if SOPA passes, and it could even be dismissed if the opposition is strong enough.

Okay, This Is Bad. How Can I Help?

Simple. Call or write your congressmen and tell them why this bill is bad, and that they should be fighting to prevent it. Sign the petition (link at the bottom of the post.) If you can (and especially not easy for us in the gaming industry, but try for me?) don't give the companies supporting it your money. Attend the American Censorship Day protests. Spread the word to others and tell them to do the same. This bill is up for vote on January 24th, and unless 41 Representatives say no, this bill WILL pass. 


This is set to hurt the internet immensely. No one will win in the long run, and in the short run things look pretty terrifying for us internet dwellers. So lets put a stop to it.
http://americancensorship.org/

Thanks for your time. I promise some fun for the next article.

Image Source: http://images.sodahead.com/profiles/0/0/0/5/1/6/6/3/9/STOP-SOPA-65944995136.png

Source: GamesRadar - High Horse: Save Our Internet 

Monday, December 5, 2011

Weekly Wrap Up: Gordon Freeman In The House?

...I swear if this is some kind of sick joke.



A Valve employee has been spotted wearing a Half-Life 3 t-shirt. Yes, apparently Chandana Ekanayak, an executive producer at Uber Entertainment (the guys behind Monday Night Combat), spotted a random valve employee wearing the shirt pictured above. Now, hold on a second here (prepare for your dreams to be deleted here, along with mine), before we get too carried away I'd like to point out that Random Valve Employee Man had absoluetly no problem having a a picture of the shirt taken by Ekanayak, who proceeded to stick it up on Twitter. If Valve were really close to a Half-Life 3 reveal they most certainly would be doing their gosh darnedest to keep it under wraps until the big reveal. Not to mention stuff like this can get someone fired. So unless Random Valve Employee Guy really disliked his job with one of the premier game developers, I think it unlikely he'd just let a picture be taken unless it meant very little for the time being.

That said we'll have to wait and see what Valve's inevitable response to this will be.

In the meantime, here's some more gaming news from the past week.

Sony Clarifies One Account Policy For PS Vita




NeoGaf discovered this weekend that the Playstation Vita will allow only one Playstation Network account per portable.

So what in blazes does that mean exactly?

At a recent hands-on event, Sony tried to clarify. "Only one account. If you want to use a different account you need to format the system to factory settings." Sony's Brad Douglas, Sony Japans Third-Party Relations guy clarified further by mentioning that the Playstation Portable also only allows one account. The only difference is that the Portable doesn't force you to do a factory reset to log in. The main reason players have two accounts is so they can play digital titles available in Japan, as well as their own country. The factory reset throws a wrench into that by forcing you to stay region locked essentially, unless you like jumping through very small hoops on fire draped over piranha tanks. 


EA Online Passes Can Expire 
A now, and understandably so, disgruntled NeoGaf member has learned that the online passes that EA requires for access to it's games online content expire after a certain amount of time after purchasing a brand new copy of Need For Speed: Hot Pursuit only to find the games online pass activation key had expired. Some other members looked through the EULA and did find a clause that states the codes can in fact expire. Joystiq followed up on the story and as it turns out some games passes are set to expire, according to a customer service advisor with EA. So essentially for these games even if you buy the game new you will still have to pay to access online features, a move initially made to combat used game sales.

Again, people are understandably upset with EA. I think it's absolutely unbelievable that they never really came out and notified anyone about this. Yes it's in their EULA agreement but this is the kind of thing people really need to know ahead of time.

XCOM Loses A Developing Team





2K games has announced that it's Canberra, Australia development team, which was helping to work on the upcoming XCOM reboot, would be shifted to help with development of Bioshock: Infinite instead.

Initially, this lead to speculation that XCOM might be on hold, or might have even been canceled. However, 2K Games told Kotaku that 2K Marin was still developing the game with the hope that the game would still be a strong title. However, when pressed for more information about the size of the development team, 2K declined to get more specific. "As a rule we do not comment on the size of our development team."

I don't view this as a setback for XCOM necessarily. Bioshock: Infinite is shaping up to be one of the premier titles for next year, and 2K probably recognizes that in order to get it out in time for it's tenative holiday 2012 release, they're going to need as many people working on it as possible.

GamePro Sails Away Into The Sunset




This news is not a good sign for the state of the printed gaming press.

One of the longest running magazines about video games, starting way back in 1988, GamePro announced that it will be ceasing it's publication as a standalone company as of today, December 5th. Both the site, and the magazine will be shutting down. In a statement on their site (which probably no longer exists) was this:
Thank you for your loyalty, support, and participation in the GamePro.com community. At noon on December 5, 2011, the U.S. version of GamePro online will shut down as an independent site. GamePro will become part of PCWorld.com (http://www.pcworld.com/gamepro) offering gaming news, reviews, and how-tos from the PCWorld team. Thank you to the entire GamePro staff for their hard work and dedication.
 GamePro was one helped to give the games industry a voice, especially as it began it's rise into the pop culture stratosphere. Handfuls of talented writers and journalists have written for the magazine. It's death is a significant blow to gaming journalism and really give us a sign of the times.

Dragon Age Getting Multiplayer




An insider has claimed that Dragon Age will be getting a multiplayer mode that has an arena-like style to it. The mode will cover Player versus Environment, Player versus Player, and Player versus Dragon play modes. Details on the PvE section are slim, but according to the source the mode is fairly far along in development. IT is apparently being developed using DICE's Frostbite 2.0 engine. What was not made clear is if this rumored multiplayer mode is going to be DLC of some kind for Dragon Age II, or if it will be in an upcoming game. Or perhaps a game on it's own entirely. 


Sadly, this news seems to confirm somewhat the rumors that EA is requiring all of it's games to have some kind of online multiplayer. And unlike the Mass Effect co-op mode, so far this mode sounds somewhat unrelated to anything in Dragon Age as of now. Then again we didn't know exactly what Mass Effect's multiplayer was exactly until it was announced/leaked. Still given the success of recent RPG's like Skyrim and Skyward Sword, one has to wonder if requiring games that have previously been single player to have multiplayer is a good idea or not. 


Okay so maybe this past week wasn't all happy news. Hopefully this coming week will be a bit happier. And, with a bit of luck, maybe some Gordon Freeman too.  

Tuesday, October 11, 2011

Mass Effect 3 - Why Multiplayer Is and Is Not a Big Deal

...Once you co-op.



While the news seemed unsure at first, Casey Hudson put the doubts to rest once and for all with a simple tweet:
Yes, co-op MP missions for : they're real, and they're spectacular. Rest assured it's nothing of what you've feared. More soon...
So, now we know the truth. The very thing some of us were dreading has become reality.

And it is nowhere near as big a deal as we think it is.

Don't get me wrong now, as Mass Effect and Bioware diehard, I'm a bit concerned about what this co-op will be like exactly, but I'm not nearly as concerned as some are. Maybe it's because I trust Bioware to do the series justice, just as they usually do. Reguardless of what EA may say or have in store for Bioware's development plans, Bioware has almost never stumbled, and is always listening to fans reactions and opinions.But there's more to it than that.

When the initial rumors of multiplayer started spawning a few months back a lot of people thought immediately that we were dealing with something along the lines of Call of Duty or Gears or something similar to that. Very few people thought the rumors might mean co-op. It's important to not the difference because this means that, while it will take plenty of work to do right, it won't take nearly as much as a full on multiplayer mode. In fact, depending on how they do it (it won't take anything away from singleplayer we've been told) , it could open up new stories or moments. At the very least, we can see it as just another feature, and instead of taking something away from the game, it instead adds to an already incredible experience.



However, as I said, I have my concerns.

The biggest one with me is why they're introducing something like this in the final game of the Mass Effect trilogy. Bioware has said before they plan for Mass Effect to continue long after ME3's final credits role. So why add this in now? Why not wait until the next game to do something like this? In a series that has been all singleplayer, all the time up to this point it seems a somewhat fairly sized risk to me. It might even lend evidence to the rumors that EA has started demanding there to be some kind of multiplayer mode in all it's games.These are all questions that will be answered as we move along I'm sure but I almost feel like I was lied to by Bioware in a way. They said time and time again that Mass Effect 3 would not deviate very far from Mass Effect 2. This co-op mode seems like a pretty big step away from what Mass Effect 2 was.

Yet, the one reassuring thing for me, that allows me to remain cautiously optomistic about the co-op mode, is how the changes from Mass Effect to Mass Effect 2 went. Story wise, there were some slight steps backwards, but gameplay wise I felt the game was much smoother and much more fun. Every moment of the combat felt active and tension mounted several times for me during key firefights, whereas in Mass Effect some fights felt kind of dull and uninspired in retrospect. Bioware boldly made changes to the Mass Effect formula, knowing that they could have played it safe instead, and while not everything went over so smooth (I.E. fewer RPG elements), the game as a whole felt much stronger than the first title.

As long as Bioware keeps their word that the co-op and singleplayer won't mix, I see no reason why we can't wait and see on how this turns out. Who knows? Maybe it will be even more of the awesomeness that is Mass Effect.

One side note here:

Extra Life is almost here! I have managed to raise some money, but time is nearly up and I could still use help. I'd really love to see a lot of last minute donations from you people out there, even if it's small amounts. I'm super excited for this, and I can't wait to get to work!

One last thing! Marshmallow Fluff! has a facebook page now, so go like it, and you can get direct links to this blog, as well as links to interesting stories, info, and pictures about all things gaming.
Marshamllow Fluff! Facebook Page

And with that, I will bow out until next time...

Sunday, October 2, 2011

Show Some Appreciation - We Don't Have To Have Betas

... I love the metro.



The Battlefield 3 Beta has been live for about a week now for those who had early access, and somehow the complaining has been constant it seems. There is plenty that needs fixing but, hey it's a beta, not a finished product, and the whole point of having a beta is to see what is working right and what isn't. That said we're supposed to be as judgmental as possible so the developer can see what isn't working, and what people like or don't like about the game. This gives them time to fix things up a bit before the game is released.

But what I don't get is why people are complaining about what ISN'T in the beta.

I'm with you guys who want another map, it'd be cool if we could roll around in vehicles and uh....test that too. But at the end of the day, this is not the full game, and things are going to be missing, and we can't get the full experience until we buy the game.


Bu if you think that I'm just pointing out the people who just want a new map, your wrong. Some people were downright angry when DICE announced that Operation: Metro was the one, and only, map in the beta. There was such a negative reaction to the announcement that PR rep Daniel Matros went off on the EA forums for Battlefield a week and a half ago, saying, "The vibe I'm getting now is just that tons of ungrateful people don't understand how much work we are putting on this game how many overtime hours we are doing and also how many meetings we are in to ship a game like this."


He did go on to explain why they picked Metro, but the point is valid. I think we sometimes forget the hell developers go through in the final month of development. If you think it's some kind of joke, or don't believe the crunch is all that difficult, trust me, look it up sometime. The last month of game development is filled with all-nighters, late night meetings, last minute changes to complex part of the game, and in some cases this comes with very little room for error. It's not fun, and only those who truly love what they do would go through it. Now factor running a beta into that mess. Do you really think the developer needs to hear whining about what map the picked to put in the beta? 


I'm not saying you can be upset with things that are in the beta, or be disappointed by the map because you played it and didn't like it, but complaining before the Beta was even out, or complaining that they should "have to" release a map with vehicles on it isn't okay.






We've forgotten that Beta's aren't something we are entitled to have. It is a developers choice, and when people pull of the stunts they've been pulling with the Battlefield 3 Beta, it might make other developers hesitant about releasing one. For me, nothing is more satisfying then having played a game early and given feedback that will help shape the game in some way or form, so why do some people think it's a demo of a finished project, or that they should be getting more than what they are already given (for free I might add.) Yes it is a developers job, of sorts, to listen to the player during a beta. But not about why their map selection blows. That doesn't help make the game better. 


But maybe I'm a minority here, and that's fine with me. 


Battlefield 3: Ungrateful Fans Get an Earful From DICE

Alright, this will probably be my last chance to ask before the big day comes around, but I'm still looking for donations for Extra Life. It's coming up really soon (the 15th of October) and I really want to try and top the measly little dollar figure I got for Fletcher Allen last year.

The link at the top of the right hand page will take you to my donation page where you can learn more and donate. I will seriously be forever indebted to those of who put something forward. Every cent really does help, and the appreciation I have for every cent is huge.

Until next time people...

Friday, August 26, 2011

EA Decides Turn 10 Can't Use Porsche License - And Important News

...I prefer Ferrari's anyway.

This news is yet another example of why we the people can not have nice things.

Chances are that if your a racing game enthusiast you have played one of the Forza games, or at least know it is the Xbox equivalent of Gran Turismo. Turn 10, the developer behind the Forza games does not have the rights to use the Porsche likeness in a game. That sole exclusive right belongs to EA, and has for quite some time. Since the first title in the Forza franchise, Turn 10 has been able to put Porsche's in the game through a sub licensing deal with EA for the past three titles in the franchise.

The logo of pure evil. Or just, you know, people obsessed with money.


Not this time though.

For whatever reason (I like to assume because the EA execs are to busy swimming in their pool of money and gamers tears to pay attention) EA decided that one of the biggest racing games of the year doesn't get to have one of the most recognizable brands in the automotive world. Turn 10 has stated they have tried numerous times to get EA to change their minds about the decision, but to no avail.

Nobody is winning here. EA is not helping their image in any way by deciding that Turn 10 can't borrow their 'Porsche Ball' for a little bit. After all, they had no problem with it the past three titles in the series, what changed in the fourth? Maybe they think their own NFS franchise should have the perk of being the only game that has Porches. If that's the case, I see why they would decide to withhold the license.

I still think it's a bad move though. EA doesn't have an excellent relationship with hardcore gamers, and even some casual gamers know of EA's reputation to care more about the money than with game quality. I get that. Games are a business, but why can't we share? EA's not making any friends with this move, and it's bothering me that they are so unflinching in their decision. I'm sure Turn 10 is willing to pay quite handsomely to use the license so why not let us have our Porsches EA?

I'm not going to say EA will regret this move, but as I said, they aren't making any friends with this.

And...that's it. That's all I got right now. But starting Saturday's I'll be doing a weekly post on the various things happening in the video game industry. It's not a big thing, but it'll keep things flowing more here.

Until then.