Showing posts with label Call of Duty. Show all posts
Showing posts with label Call of Duty. Show all posts

Wednesday, September 12, 2012

My Seven Most Memorable Gaming Moments

This was originally going to go up on Sakurahana's blog section that I do work for but they have a character limit over there and I hit it. Worked to hard on this and put too much of myself into it to just cut it down or scrap it so it's going up here. If you read my stuff there, I'll get something else up later. If you read my stuff here, then lucky you I actually posted something! 


No offence to the many "most memorable moments in gaming" lists out there, but I rarely see games and memories that impacted me personally. Maybe that means I have really bad taste in games, or maybe that just means I am impressed by weird things. Either way, I like sharing the parts of gaming that make me happy to keep playing games, and I figure, what better way then to talk about the moments that just forced me to glue myself to a chair for hours on end. Why seven instead of a nice round number like ten or five? Because ten seemed to high and there's too many for me to narrow down to just five. That seems criminal. So seven it is. 

Oh and uh, *ahem*, there are a few ---> SPOILERS
You can't say I didn't warn you now.


7. Your Dog Dies (Fable II)



Fable II was a solid game, if a little disappointing. One of the features of the game was your dog. Though he was supposed to be so much more of a feature than he was, I still enjoyed having the dog around. The dog is with you from the start of the game, you and your sister rescue him from bullies in the opening hour of the game. From that point on he stays with you for most of the game as your loyal companion. So what better way to up the ante near the end of the story than for your dog to take a bullet for you? 

After all of your adventures, your dog saves your life because it's your best friend. From the opening moments of the game, your dog is by your side whenever possible. He fights alongside you, interacts with people you interact with, he even helps you find treasure. While the main villain, Lord Lucien, already took my sister from me at the start of the game. He followed that up by working hundreds of people to death building The Spire, a large tower that Lucien believes will grant him untold power. But when he killed my dog, I had nothing but the thought of killing that sick bastard. When the ending came around my vengeance felt hollow. The ending didn't give me the great battle I sought, nor did it allow me to really kill Lucien myself. But the second the three "epilouge choices" came up, I immediately picked the one that brought my dog back. I may not have saved the thousand or so people Lucien's evil killed, but I got my best friend back. 

6. Walking Out Of Vault 101 (Fallout 3)




Bethesda has, in my mind, become the master of drawing you into a game world. Many games have better openings, but few suck me in the way Bethesda's games do. But of all of the memorable "first steps" I've taken, this is the one that never gets old to me. In Fallout 3, your character has spent his (or her) entire life in the subterranean Vault 101, one of the last places human life survives on Earth. Or so you're taught anyhow. You see in Vault 101, no one enters, no one leaves. You live in the vault and you die in the vault. You spend the tutorial section of the game growing up in the vault with your father. Then one day he simply disappears, leaving all sorts of trouble in his wake. Though he tells you not to follow him, it becomes apparent rather quickly that you have little choice in the matter. 

After battling your way to the entrance, you finally reach the door to the outside world. A place you have been told is uninhabitable. As you emerge, the sun's brightness blinds you. After all, you have spent your whole life prior to this moment underground with artificial lighting. Then your eyes adjust, and you find yourself looking out over the wasteland that was once Washington DC. Your dad is out there somewhere, but you have no idea where. You've only just stepped foot in a whole new world (to you.) Where oh where might I head first...


5. Wandering New Mombasa Alone (Halo 3: ODST)




A great game? Not really, and probably the worst overall out of all the Halo titles. And yet, it's the one that I felt had the most potential out of all of them save the first. The reason I think that comes from the experience I had wandering the streets of the city of New Mombasa alone. Your character, simply called "The Rookie," is a member of an elite unit of marines whose job is to be be dropped from a planets orbit into the middle of a firefight. Kind of like the future's version of an airbourne division. You get dropped into the middle of a huge battle between the attacking alien species, The Covenant, and humanity. Your drop suddenly goes wrong when one of the Covenant's ships leaves the battle and sends out a shock wave that flings your drop pod off course and into the city. A few hours later you wake up, alone in the middle of the city which is now largely abandoned except for roaming enemy patrols. Your job is to simply find your squad and get out of the city. 

That experience is the part of this game that just blew me away. Taking on a large enemy patrol, sneaking by enemies when out of ammo, and just trying to survive. Something about the city itself really immersed me in the game, and the ever present sense of danger meant you could never let your guard down. The other parts of the game where you have to play as your other squad mates felt unnecessary and were more in line with the traditional Halo experience. But when I was in control of the Rookie, the game felt fresh and new. The feeling of being alone in a giant city filled with enemies was something I had never quite had before. 


4. Stalingrad (Call of Duty)




Whenever someone asks me why I used to love Call of Duty, this is the moment that pops up immediately. Back before the series was all just over the top set pieces and anger inducing multiplayer, the original Call of Duty has a simple World War II shooter that attempted to bring you into the many different fronts of the war, whether it was the Americans on D-Day, the British trying to covertly blow up a Nazi ship, or the Soviets fighting in the intense Russian winter. The missions in said Russian winter were about the most intense parts of a game I have played. When your first arrive in Stalingrad your taking a nice boat ride. Well as nice as a boat ride can be with German artillery trying to blow you up and you superior officers shooting any survivors trying to swim back to shore. Just as you reach the dock, you step off and then get knocked over as everyone else on your boat gets blown up by an artillery round. You are then shafted by the military supply officer, who gives you a single cartridge of ammo...and no gun to even fire it with. 

You spend the next fifteen minutes acting as bait for a sniper to take out targets and generally trying to do as much as you can without a weapon to defend yourself with. The battle itself is spectacular, as you watch wave after wave of Soviet troops try to over run the German position in the city. As tense as the Normandy landings have been in other shooters, the first few Soviet missions in Call of Duty tops them ever so slightly. 

3. The View of Palaven (Mass Effect 3) 




That shot right there is one of the most chillingly beautiful shots I have ever seen in a game. In the Mass Effect universe, a sentient race of machines called the Reapers comes through the galaxy every 50,000 years or so and harvests all space faring life in the galaxy. The first to games are about Commander Shepherd, the main character, first learning of the threat, and then trying to prepare for it even as the major forces in the galaxy all call the threat a myth. The third and final game of the trilogy is about the war with the Reapers itself. Though watching Earth become overrun with Reaper forces in the first hour of the game was a chilling moment in and of itself, something about seeing the war from an up close and personal perspective really brought it home for me. When your journey brings you to this battlefront, you really get a solid understanding of just how bad things are going. 

Seeing all those fires burning on the surface of the planet, and looking around on the moon and seeing all of the enemies ships and forces just drives home how one sided this war is, and how much life is at stake. I always felt like I was Commander Shepherd, but that moment gave me an insight into how much this war must weigh on him (or her) knowing all those lives are riding on him (or her.) 

2. John Marston's Death (Red Dead Redemption)



It's not my favourite game of all time, but Red Dead Redemption was an amazing game nonetheless. The characters were varied and felt real, the gameworld was fun to explore, and the story was absolutely gripping (when I got around to playing it). And having a character with a story, yet having the control of who he ultimately is was great. While some people played Mr. Marston as a criminal outlaw, and others played him as an impartial man who cared nothing for the events of the world, I played him as a man truly seeking nothing more than the freedom to live his life away from the sins of his past. Whether he regretted the actions of his past didn't matter. By tracking down and killing his former partners in crime one by one, Marston was cutting himself off from his past, in order to have a future, even if he was being forced to do it. 

After he finally kills his former gang leader, John is finally released from his service to the US government and allowed to go home...until the same men who forced him to kill all of his former gang show up with 20 officers to finish the job. It was the saddest and hopeless moment I have ever played. No matter how many of them you take with you, there's no running from his fate. For some this moment was nothing more than Marston getting what was coming to him, but for me it was a shocking and sudden end to a man who truly wished nothing more than to go home and give his family a better life than he had. Through his death, he was redeemed, and gave his family that chance (though the "epilouge" shows it was probably all or naught.) There have been some shocking deaths in gaming, but nothing reduced me to tears the way John Marston's did. 


1. Choosing My First Pokemon (Pokemon Games)


Come on, did you expect anything less coming from me? While choosing my first pokemon was a moment in and of itself, I always have the same feeling every time I start up a new game. Some people cast off their starters if they have others they want to bring in from a previous game through trades, but I always reserve a spot for my starting pokemon. No matter how bad things get, and no matter how many others I catch, my starter is my partner in the world of Pokemon. It can be either my first one out, or my ace pokemon, who turns a tough battle around. I don;t really know how better to put it. 


These are just my moments though. Obviously we are all influenced by what we play. Obviously there is a lack of some JRPG's on my list, but that'because I was raised on western titles, and that's the bulk of where the games I play today come from. That doesn't mean any other moment is any less significant. I'm curious as to what moments everyone else will never forget, just because it's interesting to see how different games and experiences impact people. 


Note: Not sure how this white stuff got here, honest. 

Tuesday, May 1, 2012

Newsbrief: No Time to Split

...I use my time unwisely.

It's Monday, and it's also been a week since the last time I posted, so I thought it would be appropriate to discus what's going on right now. Before we get into that, I wanted to update a few things. First off, I'm on Twitter now. Well I guess it would be more appropriate to say I am using my Twitter now. I had created a while back but pretty much forgot about it the second I signed up. If you feel like stalking me, or just want to be one of my followers, there's now a link to it in my links section on the sidebar. Secondly, I'm still trying to increase site traffic so if anyone has any ideas on how I can promote this place, send a comment to me at the end of this post. I already use Facebook and Twitter now so I need something other than that. I'm thinking of doing a giveaway as well, so keep your eyes peeled for more info on that too. Lastly, I'm also now writing for the Sakurahana Anime Network's blog too. I haven't done a whole lot there yet, but there's a good mix of stuff both anime and gaming related there, as well as some other miscellaneous things, so go check them out too!

Alright on to the news.

Timesplitters 4 Not In Development




Dashing the hopes of many fans, Crytek UK confirmed on Sunday that they are not currently developing Timesplitters 4. The development team has reportedly spent all it's money on monkeys (though they did clarify to say the game was not in development.) For the past few years teaser art has leaked here and there, and there were rumors in 2010 that developers were talking with publishers about getting the game released. It's a real shame too, because Timesplitters has a reputation has one of the finest first person shooter franchises from the last generation of consoles. However the series has not been seen on this batch of consoles, and it now seems as if the franchise may be in danger of disappearing altogether.

Bethesda Announces First Skyrim DLC



Bethesda announced, alongside their release of Kinect functionality, the first downloadable content for Elder Scrolls V:: Skyrim. Dawnbreaker will release at some point this summer, and is a timed exclusive to the Xbox  360. Details are scarce as of now, Bethsda only confirmed the DLC and announced that more details will come at E3. Given that Bethesda has said that the DLC for Skyrim will be more like expansion packs, this could be a fairly sizable chunk of new content headed our way. Some leaked files have pointed to snow elves and crossbows, but for now it seems we will have to do a little more waiting to see what Bethesda is up to.

Black Ops 2 Confirmed



The UK site for Call of Duty has confirmed the newest installment in the franchise is Black Ops II. The site says the game will "Push the boundaries of what fans have come to expect from the record setting franchise, Call of Duty: Black Ops II propels players into a near future, 21st Century Cold war, where technology and weapons have converged to create a new generation of warfare." A trailer and screenshots are listed as "coming soon" on the site.

Nvida Announces New $999 Flagship Card



Last week, Nvidia teased a coming announcement. Now we know what they were hiding. Nvidia peeled off the covers on their new flagship graphics card, the GeForce GTX 690. The sleek new card is touted to have the performance of two GTX 680's tied together. The performance chart that Kotaku shared boasted some extremely impressive FPS stats. The card will be released on May 3rd and can be yours for the low low price of $999.


Image sources:
#1. http://nexus404.com/Blog/wp-content/uploads2/2012/04/TimeSplitters-4-logo.jpg
#2. http://img.gawkerassets.com/img/17lazeg6svbvejpg/original.jpg
#3. http://cdn4.spong.com/news/c/a/callofduty368739l/_-Call-of-Duty-Black-Ops-II-Website-Launches-Release-Date-Confirmed-_.jpg
#4. http://www.gamersdailynews.com/userfiles/image/2012/April/GeForceGTX690.jpg

Wednesday, April 18, 2012

Mid Week News: Leaking All Over The Place

...We're going to need a plumber.

It's Wednesday, and that means we've still got two days until the weekend. However, given what we've seen happen already this week, this could be a busy weekend. Quite a few of games are getting teased and leaked right now, so here's a few of the big ones.

Black Ops 2 Info Coming May?



Kotaku obtained a picture of a poster today that hints at the first details of the next Call of Duty title possibly coming on May 2nd. While the next Call of Duty title hasn't been confirmed to be a follow up to Black Ops, Activision recently acquired the blackops2.com domain name, and an Amazon listing in France had the game listed. The poster also looks somewhat similar to the cover art from Black Ops, though it's too blurry to be sure.


Turns Out Bethesda Doesn't Just Make Elder Scrolls



A few days ago, a screenshot surfaced from Bethesda surfaced with the caption "Tomorrow." Many immediately thought the screenshot was referring to upcoming DLC for Elder Scrolls V. Turns out, as Bethesda public relations man Pete Hines put it, "We (Bethesda) do make other games." Instead we got our first trailer of Dishonored. Make no mistake though, this game is shaping up to be one of the premier titles of 2012. The game is set in a massive steampunk-style city called Dunwall, and the gameplay is stealth-based action goodness. Defiantly have this game on your radar.


Halo 4 Dropping on Election Day/ First Gameplay Footage On Conan



343 Studious has announced that Halo 4 will be releasing on November 6th, 2012. For those of us in the US, that is better known as election day. I have a feeling quite a few votes will be left uncast because of this decision. Also yesterday evening, the first look at gameplay from Halo 4 was on Conan O'Brian. It lasted all of nine seconds and didn't really show off the game in any significant way, but still it's something. Am I the only one that wouldn't want Conan's voice as my Spartan's?


Crysis 3 Announced



After being accidentally leaked by EA's Origin service last week, EA has now officially announced Crysis 3. The game will once again be set in New York City, although you might not recognize it. Through the power of the Cell Corporation Nanodrome, New York City has been transformed into a city covered in rainforest, swamp, and other various types of environments that are segmented into seven distinct areas. Oh, and you'll also be able to use a bow. The game is set for release sometime in 2013, but you can already preorder the game through Origin. EA even has preorder bonuses lined up! Oh joy!


Thats all the news I've got for now. I'd also like to say whoever made that Best Buy photoshop picture about Half-Life 2: Episode 3 is incurring a lot of wrath around the web right now. What did you think was going to happen? Silly troll...


Image sources:
#1. http://img.gawkerassets.com/img/17jzkqos96mw2jpg/original.jpg
#2. http://attackofthefanboy.com/wp-content/uploads/2012/04/dishonored.jpg
#3. http://cdn.wegotthiscovered.com/wp-content/uploads/halo-4.jpg
#4. http://img.tgdaily.com/sites/default/files/stock/450teaser/crysis3.jpg

Tuesday, May 3, 2011

Why Multiplayer Today Sucks (Don't Lie to Me, You Know It Does)

...And don't lie to yourself either. Thats not nice to you.

This is gonna be a long one, so if you want the tl;dr version, just scroll to the bottom now. It will save you about ten minutes of reading. (Just past the bold big letter section should be alright.)


I often have the following discussion with my friends when I am frustrated with whatever game I happen to be playing online:

"Man this game sucks. I don't remember it being this bad before..."
"Yeah I know what you mean. It's probably all the camping little kids."
"Maybe, but it's probably is just all the noobish tactics they use."

Up until today I usually thought that was the reason exactly. That people had just started using cheap ways to win, and I was trying to "play fair" (whatever that might mean is anyone's guess) and that made me feel frustrated. But today I was looking at all my games, particularly the ones that had multiplayer modes and it suddenly dawned on me that all these games multiplayer modes had a leveling system.

Why is that important? Because it means that if your a new player, or a player who doesn't play often, you are at a significant disadvantage compared to other players who play religiously or bought the game on launch day.

Then I thought some more. Take Call of Duty for instance. At the start of the game you have very limited choices in what you can use for weaponry and equipment (you don't even have the ability to create a customized class until about level 5). If your brand new to the game, then you have to use a preset class, usually containing a somewhat okay gun and some interesting perks. Thats not so bad right? No maybe not if everyone else was using the same five pre-made classes. Instead most people playing have their own custom class, and the players who (like me) have reached level 50 have access to just about everything in the multiplayer. If I'm not liking the way my game is going, I can simply whip out the create a class menu and choice from a multitude of death dealing weapons. Hell, while I'm at it, how about I equip some C4 charges or a claymore.

I can already see the argument of, "It's not that bad to level up. Stop complaining."
Alright, thats a nice sentiment. If you play ten hours a day maybe you can get to level 50 in a few days. The reality is, most people do not have that kind of time. I have friends who are on for an hour or two and then are done. They have lives and can't sit there and level and grind their way up to get the coolest weapons and perks. One friend of mine took a week just to make it to fifteen, and the leveling progress gets slower and harder the further on you go.

It's no better in any other games. Except maybe Halo.

There is a reason Halo is considered a harder game to play, and why gamers who play MLG or other professional level type leagues take Halo over any other game. It is all about how skilled you are. There are no perks to buy, no guns to unlock. The only thing leveling serves a purpose for in Halo: Reach is as a sign of progress and a why to shoehorn in a credit system and armor customization system. Say what you will about  Halo, if your not very good, you will not do well most of the time.

I don't consider myself to be a great Halo player, but among my friends right now, I'm probably the fourth, maybe fifth best. I can hold my own, I know some of the things that you should and shouldn't do. I know what guns are right for what situations, and I know where players tend to hang out on just about every map. On a good night, against players in my skill level, I can average a pretty solid twelve to twenty kills per match in slayer. Against a group of professional's I would be lucky beyond compare if I happened to get one kill.

But maybe that is what makes Call of Duty so appealing to casual players. It is a game where you have a better chance, once you can unlock some cool weapons anyway. Halo is daunting to new players because there is a huge gap between a player like me, and someone like Tom Taylor.


I know what I just started...no I'm not happy about it....


It may appear I'm rambling, but hold on. I have a point here (somewhere...)

Back in the day before you had leveling in multiplayer, you had only one way to beat someone in multiplayer. Through superior skill. Those old fighting games that used to be in the arcades fifteen years ago or so had no unlockable abilites or special moves. You won by simply being better. And if you wanted to win, then you had to practice and get better. Today, at level fifty in Call of Duty, you can set up a class where you could possibly spend half the match in the same place, and end up ruling the match, and if something's not working, you just buy a solution (or equip the tubes....)

Perhaps now I understand why I hate Call of Duty now. Maybe this is why I dislike it and everything it stands for. I apologize for what I am about to say here, but this needs to be said.

It Takes Much Less Skill to Win at Call of Duty than ANY OTHER GAME TODAY. 


I don't like saying it. I used to enjoy playing this series, but truth is, somewhere around Modern Warfare, skill went out the window to a degree. And the way the game is set up now, it almost encourages you to camp it out. Killstreaks have a lot to do with it too. And yeah, it does take more skill to win a round in Bad Company 2 or Halo, or any other game really, probably because of the serious tip of balance killstreaks can have. They aren't quite so bad in Black Ops, and the fact that you have to get your hands dirty to earn them all makes it a little better, but the game would still probably be better without them there at all.

And don't think that any other games that are guilty of this are any better. Battlefield: Bad Company 2 feels a bit more balanced to me because it requires more teamwork, and there are no perks or killstreaks, but players with better weapons usually come out on top more often than not. Especially true of the snipers in that game.

It's now clear why multiplayer sucks these days. To me anyway...

We've forgotten what made the old fighting games, or the old Call of Duty games even, truly fun and challenging. The fact that you could only win through superior skill and knowledge of the game. Nowadays, being better sometimes boils down to having the best gun in the lobby, or the best way to camp and earn killstreaks. Teamwork can sometimes affect the outcome, but more often than not (in team dethmatch modes especially) one person can just annihilate the other team and come out with the win because he had some bizarre gun and attachment combo.

Things probably aren't going to change anytime soon either. This is an era of gaming when people want customization and choice. Leveling systems provide that, and it also keeps players coming back for more.

And thats a little upsetting to me...

I promise next update will be much shorter and much much much less serious.

(Oh and just to note, I never said Call of Duty takes no ability or skill to play. Just less than other games. And no, I will not take it back.)