Showing posts with label Activision. Show all posts
Showing posts with label Activision. Show all posts

Wednesday, April 18, 2012

Mid Week News: Leaking All Over The Place

...We're going to need a plumber.

It's Wednesday, and that means we've still got two days until the weekend. However, given what we've seen happen already this week, this could be a busy weekend. Quite a few of games are getting teased and leaked right now, so here's a few of the big ones.

Black Ops 2 Info Coming May?



Kotaku obtained a picture of a poster today that hints at the first details of the next Call of Duty title possibly coming on May 2nd. While the next Call of Duty title hasn't been confirmed to be a follow up to Black Ops, Activision recently acquired the blackops2.com domain name, and an Amazon listing in France had the game listed. The poster also looks somewhat similar to the cover art from Black Ops, though it's too blurry to be sure.


Turns Out Bethesda Doesn't Just Make Elder Scrolls



A few days ago, a screenshot surfaced from Bethesda surfaced with the caption "Tomorrow." Many immediately thought the screenshot was referring to upcoming DLC for Elder Scrolls V. Turns out, as Bethesda public relations man Pete Hines put it, "We (Bethesda) do make other games." Instead we got our first trailer of Dishonored. Make no mistake though, this game is shaping up to be one of the premier titles of 2012. The game is set in a massive steampunk-style city called Dunwall, and the gameplay is stealth-based action goodness. Defiantly have this game on your radar.


Halo 4 Dropping on Election Day/ First Gameplay Footage On Conan



343 Studious has announced that Halo 4 will be releasing on November 6th, 2012. For those of us in the US, that is better known as election day. I have a feeling quite a few votes will be left uncast because of this decision. Also yesterday evening, the first look at gameplay from Halo 4 was on Conan O'Brian. It lasted all of nine seconds and didn't really show off the game in any significant way, but still it's something. Am I the only one that wouldn't want Conan's voice as my Spartan's?


Crysis 3 Announced



After being accidentally leaked by EA's Origin service last week, EA has now officially announced Crysis 3. The game will once again be set in New York City, although you might not recognize it. Through the power of the Cell Corporation Nanodrome, New York City has been transformed into a city covered in rainforest, swamp, and other various types of environments that are segmented into seven distinct areas. Oh, and you'll also be able to use a bow. The game is set for release sometime in 2013, but you can already preorder the game through Origin. EA even has preorder bonuses lined up! Oh joy!


Thats all the news I've got for now. I'd also like to say whoever made that Best Buy photoshop picture about Half-Life 2: Episode 3 is incurring a lot of wrath around the web right now. What did you think was going to happen? Silly troll...


Image sources:
#1. http://img.gawkerassets.com/img/17jzkqos96mw2jpg/original.jpg
#2. http://attackofthefanboy.com/wp-content/uploads/2012/04/dishonored.jpg
#3. http://cdn.wegotthiscovered.com/wp-content/uploads/halo-4.jpg
#4. http://img.tgdaily.com/sites/default/files/stock/450teaser/crysis3.jpg

Tuesday, November 15, 2011

Are The Golden Years of FPS Gone? Can We Fix It?

...Master Chief is rolling in his power armor.



The marquee match-up in the shooter world these days is Battlefield and Call of Duty. Both had games out this year, and both spent quite a bit of time saying that theirs was going to be better than the other. They sank millions upon millions into their respective games. Modern Warfare 3 shattered sales ratings and Battlefield 3 has been among the top sales as well. Plenty of people are playing, and the critical reception has been seemingly positive.

So why are these games both so bad?

Metacritic's user rating for Modern Warfare 3 is a 28. Let that sink in for a moment. And before you go saying, "Oh but that's just all the haters reviewing it poorly because they think it's trash." If you compare it to the previous three entry's there is a disturbing trend that one can see. Black Ops has at least garnered an average score from users of about a 58. But Modern Warfare 2 is almost as disdained with a score of 31. Then we look at Modern Warfare and see an 84. This series has been around long enough that those figures are not just people hating on the franchise. The critics always seem to give these games high scores, but in the court of public opinion, Call of Duty has never been worse. And you know what they say...the people are always right.

So why is it so bad then? Well if we again go to Metacritic, a lot of people are upset by the poor quality of the multiplayer, and the single player campaigns  Michael Bay explosionfest. Most people are seeing this game as a $60 map pack, and the maps are average or worse. The only feature that hasn't been lambasted by players is the Spec Ops mode, but even that mode isn't having it's praises sung. People have accused Call of Duty of failing to change or do anything new or interesting, and given the way the player reaction to the newest installment, it's getting really hard to argue the point. In order to write this I sat down and play it myself for some firsthand perspective. The honest answer is: I found myself very upset and frustrated by this game. The multiplayer frequently had me in fits of rage has higher leveled players with ridiculous weapons and perk packages slaughtered me. I am no slouch at shooters, but I was almost always hovering at around an even K/D ration or worse and a score in about the lower end of the board. Some of the weapons are just ridiculously overpowered, and some even came back from Modern Warfare 2. The maps might be the worst they've been in a Call of Duty title. It really felt like they were assembled to the point of 'just good enough'. The campaign really is just a Michael Bay explosion experience. Whatever the critics are seeing, I, and many others, can't see it.

How Not To Make A FPS


But don't think Battlefield 3 is escaping my attention here.

This game has almost singlehandedly made a case for why shooters should just not bother with a story mode sometimes. Not only does it rip elements of other games (especially Call of Duty: Black Ops) to compromise it's story, it is the most emotionless shooter story I think I have ever played. I felt like a mindless drone playing it. And then, halfway through, they try to make you care about soldiers, whose names you've heard have maybe twice and have the emotion and characterization of a rock, by throwing in a 'tragic event'. Even as the game tries to insist that I should care about whats going on, I find myself with no reaction to anything that happens, aside from my appreciation of the production values. At least Call of Duty has the immortal Captain Price as a memorable character, not one character from Battlefield 3 will be remembered past the end of this year. I actually had to replay it briefly just to remind myself who the main character was. The multiplayer is decent but it has yet to blow me away. There are some issues with balance during some games, especially between players of high and low rank, and snipers can sometimes get to be too much of a problem on the more open maps. There is also a clear favor for most players to play the engineer class, sometimes entire teams ignore the other three classes. Again, I don't see how this game has been so well received by critics.

And these two are not the only games in the first person shooter genre that have caused some people to question where this genre is headed. Resistance 3 has been called average at best, Medal of Honor's reboot was but a shadow of it's former self, and Call of Juarez: The Cartel is one of the most insulting games to ever be released. Go watch this video if you want an explanation: Extra Credits: Call of Juarez

So all this negativity has to have at least one or two of you re-examining the FPS genre. Believe me, a few weeks ago I hadn't felt this bad about the genre but recent events have demanded we sit down and look at these games and ask some questions about what is going on here.

So, there are problems, we can see that now. The real question now is: Can we fix it?

Honestly, I don't know.

There's a few reasons I think that way, and first and foremost is sales. I can sit here and point out flaws all day, and the public opinion can dip into the negative numbers on Metacritic, but the big companies have made it pretty clear that if we keep buying these games they will keep making them, and they will stay the course unless the backlash is big enough. Medal of Honor's reboot is getting a new game, desptie some harsh words against it from critics and payers alike, all because the game sold millions of units. Video Games are a business after all. I get that. Developers and publishers want to rake in as much as they can.

But you reach this point (reason number two inbound) where you start sacrificing quality for quantity. I think we are defiantly seeing that with Call of Duty, which Activision insists must be released yearly. Battlefield's main series does not have a game every year, but the Battlefield franchise also seem to be on the boat of yearly releases. These games have started getting progressively worse, that is almost undeniable, and part of it is the publishers insistence on having a new iteration of a franchise every single year. When you put that kind of development window on the table, even if you have two studios taking turns the way Infinity Ward and Treyarch have been, two years or so is not enough time to craft a masterpiece. Corners have to be cut, and deadlines must be met.


Pictured: The Boat of Yearly Releases


Which brings me to reason three. The apparent lack of progression. For some reason, these games don't seem to take steps forward in the areas that really matter. Example: Modern Warfare 2 was a real step backwards from Modern Warfare in a lot of peoples eyes, and Treyarch was due to release the next Call of Duty title. They had to come up with some ideas to try and get people back into the franchise. So they came up with COD points, a system where you earn spendable credits while playing the game to buy equipment and weapons as you progress. While it was a somewhat skeletal system overall, there was a clear framework in place for a big step forward in how a player progressed in the Call of duty series. With some more tweaks and support it could have become a staple feature. Instead, after Black Ops came out, and Infinity Ward was up to bat yet again, they insisted that the two development teams were separate and would not use each others work. Guess what they did not even consider bringing back in Modern Warfare 3? That decision made no sense whatsoever from any standpoint. It hurts the franchise's progress, and it subtracts an interesting feature from your game.

And now we come to point four of this increasingly depressing list. The lack of will to try and be different. Battlefield 3, Modern Warfare 3, and Medal of Honor may all be different franchises with different backgrounds but they all have two things absolutely in common. They are setting their games in the 'modern war' time, and they do not show any signs of trying anything different anytime soon. The lack of creativity is starting to spread it seems, and it is really making the genre a stale place to be. Yes Halo is out there still, and sure Resistance and Killzone are trying, but the sales (yet again) don't lie. For whatever reason we are not yet sick of going to Iraq, Afghanistan, and Russia to fight terrorists. And now there's the disturbing trend of blowing up, or threatening to blow up, New York City (see: Modern Warfare 3/2, Battlefield 3, Rainbow Six: Patriots). This happend with the World War II setting as well, we got game after game in the setting, the sales kept growing and growing and then they just, stopped. Players started to get bored and started accusing developers of a lack of originality. So why is that not happening now? It's been nearly five years since Modern Warfare really kicked off this trend, and it is still running strong. Does no one else want to shoot something other than a terrorist or Russian for once in a game?

"Are they Terrorists or Russians?!" "Whats the difference?"


I have a list that goes further than this but I'll stop because my point has been made. All of these things are contributing to a genre that just is not what it used to be. It used to be hard just to pick which FPS you were going to go with, now it's getting hard to decide if your even going to get one, if any. Fixing this problem will not be easy, and it is going to require some of us who aren't voicing our concerns to step up and start letting these developers know we need some changes. We can make this genre interesting again, it's not so far gone that it will always be a world of explosions and dull grey and brown, but we have to be a part of making the change, or else developers and publishers will keep giving us the same things over and over again.


Well that was...long. I was going to start getting into how to fix it, but I think it's easier to just go through my points about what is wrong and just add to the end of it 'so fix it'. I hope you guys liked this one. As usual, please, spread the word, go like the facebook page (link to it on the page coming soon) and give me some feedback. Comment, email me, give me some ideas. I'd really appreciate it.

Sunday, June 12, 2011

The Music Genre and Why It Died (and Why It Was Unavoidable)

...For those about to rock.

Maybe this is a bit late, but lately I've been thinking a lot about whether I should let Rock Band and Rock Band 2 stay in my games library or if they should be traded in/sold. I invested a lot of time and money into them after all, and I still enjoy playing them from time to time.

Of course, the last time I even picked up my plastic Fender Stratacaster was about six or seven months ago.

So before we start blaming Red Octane and Activision for souring the music game genre with it's dozen or so Guitar Hero games released over the past three years, we need to think a little bit about why this genre was so beloved in the first place.

When Guitar Hero first appeared in 2005 it was something we in the west had never seen before. Playing some of our favourite songs ever with a plastic guitar controller allowed us to at least pretend we were rocking out to millions of people. It was one of those games that was fun to play with friends, and those who were good at it took pride in their scores and their skills at the game. Konami's GuitarFreaks game had already done something along the lines of this. But for most of us, it was fresh and new. Not to mention insanely addicting and incredibly fun.

Then in 2007 we saw the next step. Rock Band introduced us to having a full band to play with in these games. It was an even deeper experience, and brought something incredibly different to the genre. Rock Band also brought something else to the table: downloadable songs. Now, not only did we have a full band experience, but now, through Harmonix, we could buy hundreds of different songs and albums to play, added onto the eighty or so that shipped with the game.
A token price of about $180 got you all this

At this point in time the idea of games like Rock Band and Guitar Hero were still somewhat fresh and interesting. Unfortunately this is also about the time when we started getting things like Guitar Hero: Van Halen.

Don't get me wrong some of these titles weren't horrendous, but there is certainly too much of a good thing, and Red Octane and Activision didn't seem to understand this very well. In fact, the sheer number of games they put out may be part of the reason why Rock Band: The Beatles wasn't as big as it should have been. The Beatles edition of Rock Band was more than just a paintjob over Rock Band's already existing frame, it really felt like a different game in the music games genre.

In a way, Rock Band: The Beatles was the last gasp of air for the genre. Neither Rock Band 3 or Guitar Hero: Warriors of Rock sold very well, despite the new keyboard in RB3 that really seemed like it could bring even more people over. DJ Hero was an interesting...spin...on the idea, but never really gained traction. It goes beyond that though. I used to see plenty of people playing Rock Band and Guitar Hero within a given week. Now when I see someone playing them I go "Oh wow! Someone's playing Rock Band!" People are not just refusing to buy new games, they don't play the ones they have to begin with anymore.

Like I said in the opening, the over-saturation of the genre certainly contributed to the end of the genre as we know it, but it's not the reason for it.

Ever remember a game series called Dance Dance Revolution? Remember how it used to be all the craze? My school even implemented it into our gym class at one point (I was in like sixth grade when they did this by the way). IT was that one game that was always around at parties, and everyone knew what it was.

Ever really see anyone playing it now?

Nope.

Now, granted, we have games like Just Dance that kind of take the experience to another level now, but think about it, when was the last time you got that arrow-mat out and played some good old DDR? I'll bet that most of you haven't done so in at least a year or two, if not more. There's a really simple, yet sad reason for it.

Because the novelty simply wore off.

Games like Rock Band and Dance Dance Revolution are doomed , in a way, from inception, because they rely on introducing people to an idea that is, initially, incredibly different, but overtime can not really change much. Eventually you look at your several Guitar Hero titles and think "Do I really need another one?" Guitar Hero attempted to do something with a story element, and introduced some pretty cool ideas in Warriors of Rock, but when you boil it down, your still jamming away on a plastic guitar while notes flash by. The gameplay can't ever change much beyond that.

Thats not to say that Rock Band and Guitar Hero will never ever be respected again, but the fact of the matter is, they were never going to have staying power. They were, much like Dance Dance Revolution, a fad.

Now to other things I want to sum up briefly here.

First up, Peter Molyneux is now saying that the demo we saw at E3 of Fable: The Journey was not indicative of the rest of the game, making it a point to make sure we understand that the game is not an on-rails shooter. Lionhead Studios is going to really have to work hard to get people interested again, because a lot of people were very disappointed by the reveal demo.

Second, cheers to everyone who's reading and spreading the word. Makes me feel special inside.

That does it for now. Keep reading, keep spreading the word.