...Running on empty.
Lately a lot of rumors have been popping up about the next generation of consoles, particularly the next Xbox. Some of these have sounded somewhat believable while others, well...not so much. One of the more fanciful rumors has reported that the next Xbox console will not allow gamers to play used games on it. This just sounds plain ridiculous. A console that won't allow us to play used games? In what way is that a solid business plan? Then again, game developers and publishers have been saying for a while now that they don't appreciate the fact that they see next to no money from the sale of used games.
However, a move like this is in no one's favor.
I will be upfront about this: I depend on used games. I do not pull in a lot of money so I don't have the funds to go buying every new game that I want to play. New game purchases for me are special occasions reserved for games that I simply have to have the moment they are released. So for the dozens of games that I want to get, but not enough to buy them new, picking them up used is the only way I can play them. And I have really loved some of those games. However I am a gamer on a budget, and that means I need used games in order to get my game on at times. I am not alone on this. Plenty of of people pickup used games as a cheaper alternative. Even people that have the money to buy all the new games they want still pick up used games now and again because they are cheaper, and we always would prefer to spend less money.
What developers and publishers get upset about is that most of the time, they are not seeing a cent of those sales. Most used game sales go straight to the store that sold the game. The argument is they are missing out on sales because of this. While that's not entirely wrong, it's also not entirely right either. In order for the game to be used it has to be sold in the first place. That's where the initial sales come from. Now while they may be missing out on extra profit, they still make money off the initial sale. However, the video game industry is a business, and as such developers and publisher's want to make as much money as possible. That's just good business sense. In order to try and maximize their profits, some developers and publishers have begun using online passes and special "day one" DLC to try and generate extra revenue from the gamers who buy used or use as incentive for buying the game new.
This is where we, the gamers, start to have a problem though. As I said before, some of us just don't have the kind of cash to go buy new games all the time, and we buy used because we either want to save a few bucks, or because we don't have the extra cash to begin with. However, in a lot of cases, after you add in the cost of an online pass, you may as well have just bought the game new. In a few cases you actually wind up spending even more money, which is not what cash strapped gamers want to hear. Then there's the "day one" downloadable content that is offered as an incentive to buy the game new. This isn't in and of itself a bad idea, but instead of offering extras it seems some developers remove chunks of the game and offer that as the incentive. Take for instance Catwoman from Arkham City. She is featured quite prominently on the back of the box, all of her character specific Riddler trophies, and even her own skill tree are in the game right out of the box. Yet, if you didn't buy the game new, you have to pay extra to access that content. You could argue that it is still an extra feature, and yes not everyone will care that it;s missing, but a lot of us don't like the thought that significant sections of a game get boarded up if you don't buy the game new. It's almost like extortion in some cases.
However we can't really compare used games to other kinds of "used" markets either. Used cars usually have performance problems and aren't in as good condition as their new counterparts. Used furniture works much the same way. A used game, with the exception of some scratches, is exactly what it was new. Same game, same experience, nothing broken or changed (usually.) It's hard to say that used game has less value than the same title new, simply because it's the same experience. Of course over time, newer titles come out and the older games get outdated, and of course the price drops then anyway. But in some ways, you can't blame developers for wanting to see more profit from the used games, because they are, essentially, the same thing that's being sold used.
There are arguments that there are better ways to handle used game sales, some of which actually sound pretty interesting. One that I thought about is that larger publishers and developers could handle their own used game sales. If you want return the game back to them instead of selling it to Gamestop or a similar business, then the publisher or developer give you something in return for doing so, maybe credit towards a future purchase or online store credit, and then they can sell the game (not at full price obviously) again. There are some problems with this model, and an obvious one is that it is a choice, but dedicated players could really win from this, as do the developers and publishers.This is just one of many ideas on how a game company could generate profit from used games, but the current model of online passes seems to be, at least for now, they way most games will go.
This could soon all be moot though. Digital distribution is becoming a bigger and better way for gamers to purchase their games, and since you can't resell a digital copy (not legally anyhow), the used game market completely disappears online. Steam and Origin have become the way to buy games for PC users, and Steam in particular has blossomed into the kind of place gamers love to shop at. There's always some kind of deal going on, games are somewhat cheaper online, and there is a huge catalog to choose from. I mean really, no one can blame EA for wanting a piece of that extremely good looking pie. No matter what though, Steam has brought digital distribution a long way in the games industry, and that means that used games could soon become fond memories of a not so distant past.
For now however, used games will remain a part of the industry and it will continue to be an issue developers and publishers will try to find a way around in the ultimate goal of making more money than everyone else. Of course some people argue that those of us looking to save some cash are just penny pinching misers. That is also true sometimes...
This one might be a bit behind now, and there is a lot I didn't go over, but most of what I went over is what is important. My next post is about Fallout and why America is the only reason it works the way it does. (because I can not beat that dead horse enough apparently.) And that will be followed by some fun things.
Also looking at some more changes. So keep reading, sharing the word when you can, go like the facebook page (link to the side now!) etc.
Peace out y'all!
Image Sources
#1 - Industrygamers.com
#2 - Geekosystem.com
Information Research Source
Game Revolution
Showing posts with label Arkham City. Show all posts
Showing posts with label Arkham City. Show all posts
Saturday, February 4, 2012
Tuesday, December 20, 2011
The Top Games of 2011: Story, Sound, and Art
Best music, best story? You find those here. These are the parts of the game that can really make a game aesthetically awesome. And that's the best kind of awesome.
Again, I feel like this is something a real diehard Zelda fan could get at better than I could, so once again Bryan will be picking up the slack here.
Legend of Zelda has always been known for great storylines. For the most part the three main characters of this series have been Link, Princess Zelda, and Ganondorf. Surprisingly The Legend of Zelda Skyward Sword’s main villain is not Ganondorf but the Demon King who fought with the goddess long ago. This wasn't the only change-up Nintendo made, also changing the relationship between Link and Zelda. Zelda is not a princess in Skyward Sword, merely a childhood friend of Link's. The games storyline has a few suprises as well. With its surprising plot twists and links to the past games it also finds a way to bring together a major chunk of the past 25 years of Zelda gaming history, and it puts this storyline is a league of its own. Skyward Sword goes far and beyond what most games do storywise, and after playing this game to the end your left with a feeling that the series is just complete.
Image Source: Destructoid
Best Original Soundtrack: Bastion
I debated this category for a long time, but in the end I decided I could not, in good consciousnesses, give this to any other game. Bastion's soundtrack is just head and shoulders above everything else. Even Skyrim. Every song just sets the tone of the game, and the style of the music is unique. I would never mistake any song from Bastion's soundtrack for another games. It helps to build the world of Bastion, I'd even argue it's the major part of what makes Bastion's style so appealing. Darren Korb, the composer, really outdid himself with this one. Even if you haven't played the game, you need to listen to the ending song. It might be the best song of the year period, game or otherwise.
Song: Setting Sail, Coming Home - by Darren Korb from Bastion.
LA Noire was the first game we have ever played where the characters moved like an actual human being. The motion scan technology used to create the character animations makes facial expressions incredibly life like. 40's LA is recreated wonderfully, which helps pull you into the game world even further. Again though, the real star is the character animations. Now an actor's performances can be really taken straight into the game, and that opens up whole new avenues of character art direction and motion capture decisions. While the game itself didn't quite live up to the hype, the motion scan technology changed things up a bit for future games.
Image Source: Gamingunion.net
Best Art Direction: Legend of Zelda: Skyward Sword
Larger picture to show off the beautiful art style. Your Welcome.
Skyward Sword sports one of the most impressive visual styles I have ever seen in a game. The Zelda series has never been afraid to try different artistic styles to use in their games (just look at Windwaker). Skyward Sword takes it to a whole other level though. The watercolor style makes the game just look amazing and refreshingly different. Many games are striving for more realistic graphics and styles, but Skyward Sword has gone the opposite way almost, the game looks like a painting, but it just fits the game so well. It really makes a case that we can still make games that can be visually impressive without having them look like realistic. The character designs are also very impressive and wonderfully created. This is the kind of art direction I wish we could see more often. Then again, that might diminish how different it is from everything else.
Image Source: Wiiugo.com
Image Source: Gamingunion.net
Best Art Direction: Legend of Zelda: Skyward Sword
Larger picture to show off the beautiful art style. Your Welcome.
Skyward Sword sports one of the most impressive visual styles I have ever seen in a game. The Zelda series has never been afraid to try different artistic styles to use in their games (just look at Windwaker). Skyward Sword takes it to a whole other level though. The watercolor style makes the game just look amazing and refreshingly different. Many games are striving for more realistic graphics and styles, but Skyward Sword has gone the opposite way almost, the game looks like a painting, but it just fits the game so well. It really makes a case that we can still make games that can be visually impressive without having them look like realistic. The character designs are also very impressive and wonderfully created. This is the kind of art direction I wish we could see more often. Then again, that might diminish how different it is from everything else.
Image Source: Wiiugo.com
Best Voice Acting In a Game: Dragon Age II
A lot of games upped the bar this year in a number of departments. Dragon Age II severely underwhelmed (even I have talked about my love/hate relationship with the game) but the one place that did not disappoint was the voice acting. Varric is a fan favourite character, as beloved as Garrus and Minsc. However, Isabella, Merrill, Anders, and many minor characters have performances that are just as good. The background chatter your companions have really shows how each of them feels or interacts with the others, and their conversations can sometimes be even better than the ones you have with them. Each and every one of them is different too, and their emotions can be felt in when the situation calls for it. A lot of games could learn something from the voiceovers that Dragon Age II has.
Image Source: Powet.TV
Best Male Voice Actor: Mark Hamil
Mark Hamil is one of the better voice actors out there, and there is one role for which he has become famous: The Joker. In Arkham City, he really outdoes himself. The performance he gives is nothing short of incredible, and his take on the Joker always feels believable and more in line with how a lot of people actually see him acting. It may have been the last time Hamil takes up the role of Batman's arch nemesis but he put on a performance that draws from his years of playing the role. I will miss that laugh...
Image Source: images.wikia.com
Best Female Voice Actor: Ellen McLain
Should this be a shock to anyone? Ellen McLain has created one of the most recognizable voices in gaming history. She reprises her role as GlaDOS in Portal 2, and she's just as good, if not better, than the original. It has more to do with the story than anything but GlaDOS has much more going on in this game and McLain gives an excellent performance at every turn, even if the lines aren't quite as memorable. All in all, it's the kind of performance that I hoped she'd give, given the scope of the second game, and she did not disappoint.
Should this be a shock to anyone? Ellen McLain has created one of the most recognizable voices in gaming history. She reprises her role as GlaDOS in Portal 2, and she's just as good, if not better, than the original. It has more to do with the story than anything but GlaDOS has much more going on in this game and McLain gives an excellent performance at every turn, even if the lines aren't quite as memorable. All in all, it's the kind of performance that I hoped she'd give, given the scope of the second game, and she did not disappoint.
Image Source: Half-Life Wikia
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