Wednesday, July 20, 2011

Originality and the Sequel

...the follow-up post to one of the most critically acclaimed blog posts of the past month!

A heads up, your going to see Mass Effect and Elder Scrolls come up a lot in this one.

It's been a few weeks. Life, and my own struggle to find something I want to talk about have kept me away recently. Recently I played the demo of Catherine and was blown away by how different it was to anything I had played recently, perhaps even ever. It got me thinking about how many uniquely different games I had played recently, and I found myself rather stunned that pretty much every game I was playing or was looking at acquiring had a number in it somewhere.

So why is that weird?

Because I always talk about how there isn't enough originality in gaming these days and how I wish there were more varied experiences to be had.

And yet, here I am playing Elder Scrolls IV, Halo: Reach, and Fable III.

My current time sink. And what a time sink it is...


I understand the need for sequels, I also enjoy them when they are done well (See: Mass Effect 2) and not obvious attempts to capitalize on a games popularity (See: Bioshock 2). And there is room for both the unique and interesting, and for the sequel's in gaming.

The first obvious reason sequels exist is for the same reason books and movies get sequels and trilogy's. The developer is telling a story and needs to spread it out over two or three installments (or more). Mass Effect, Elder Scrolls, and Assassins Creed are all examples of this. They are also the franchise's that I would give as the best examples of how to do it right. Bioware and Ubisoft both took fan reaction and criticism into account when making future installments of their games to not only fix missteps and problems, but to keep the experience fresh, and Bethesda is always pushing the limits of how big open world RPG's can get.

The second reason they exist is because they are an easy way for a developer to get a steady stream of cash coming in. Games are a business at this scale, and the first thing a developer or publisher needs to consider is how much money they are making and how much future projects could make. A lot of people out there consistently bash gaming developers and publishers for releasing sequels of games they deem "terrible" or "garbage". Unfortunately as much as I'd like to be on their side in some cases, franchise's like Call of Duty and  Battlefield and EA's yearly sports titles rake in millions of dollars for developers. That money goes three places (and a few others but for our purpose we'll stick with three...), to the people working for these companies, to make more of the games in these franchises, and towards brand new IP's. Without these games raking in millions, developers and publishers can't take chances on anything brilliant or different because there are so many uncertainties.

Of course there is a whole other part to his sequel-original problem. A lot of people also get upset at new games that are released and seem very similar to other games they've played. There are two big reasons for this in my mind. First, there have been so many stories written in across many mediums that at this point, everyone is copying something from somewhere or someone at some point in the game (also known as inspiration most of the time). Second, developers adapt already in use game engine's and interfaces and designs for their own projects. Bethesda has a good thing going with the Elder Scrolls game design. So much so that they adapted the play style and game design for Fallout 3 when they acquired the game's rights from Interplay. People don't often realize how much work goes into a game, and to do everything from the ground up takes a lot of hard work and time. Very often a design team is given a certain amount of time to complete a game, so for many developer's it is simply a matter of how much time they want to spend in what area's of a game's development. Few games have the luxury of being lovingly crafted by a team given as much time as they need to work with it, and it isn't hard to spot games that fall into that category because they are often very detailed, very deep, and very good.

I will say though, there has to be other concept art and cover art ideas out there other than "faded background guy".


It;s very easy to play a game and say, "Oh this game isn't original, this dev team just didn't care." If you spend all your time looking only for the truly unique and interesting games, like Catherine, your going to miss a lot of really good games, just because the resemble something you already played. Of course if the game is lacking originality in the sense that it is very average, then I can understand a bit more, but to miss a games like Mass Effect or Battlefield just because you've played something similar is a shame.


Before I end this, I just want to once again mention Extra Life. My donation page as well as my team's page, are now live and ready for your spare change and dollars to go towards a great cause. Anything you can contribute will be greatly appreciated, and it will help some children who really need it. I know there's a lot of things you'd rather put money towards, or maybe the economy crunch has you saving as much as you can. But even the smallest contribution is going to make a difference. If you can only send a few dollars, then that's more than fine.

http://www.extra-life.org/participant/polaris


And so with that out of the way,  I must be on my way. I need some sleep at some point today after all.

Take it easy.

Monday, July 4, 2011

A Very Special Notice

...

You may notice that there as no message after the dots. You may have also noticed that this is a notice, not an actual blog update. Well let me explain why...

Video games are one of the things I am most passionate about in the entire universe. I am also very passionate about helping those in need. Some people who need help the most are children with life-threatening diseases. In 2008 the Sarcastic Gamer Community started Extra Life to help raise money for children with life threatening illnesses. You can read the whole story and find out more about Extra Life at the website link below, but to sum it up, Extra Life is a 24 hour marathon where we have a blast playing games, while helping children around the world when they need it most.

This is a very important event to me, so I want everyone reading this to pitch in in one of three ways:

#1. Once my fundraising page is up, donate as much as you can spare to the cause. I'll take pennies if you've got 'em.
#2. Become a participant yourself, I could use the company on the Marshmellow Fluff Team!
#3. Spread the word to EVERYONE you know. Even your pets!

If you want to donate, head to my page here: http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&eventID=501&participantID=4394. If you want to play go here: http://www.extra-life.org/index.cfm?fuseaction=cms.home and sign-up and select the hospital closest to you (or which ever one you want to have your money go to if you have one in mind outside of your area.)

The day to play is October 15th, so there's plenty of time, but the sooner the word is out, the more we can do to contribute to this worthwhile cause. As I said, this is a very important event to me, and every thing you guys do to help will mean the world to me, and to these kids who really need the support.

Together, we can make a big difference. So let's do just that.

Nolan.

P.S. Oh you can also check out my team and donate to the others participating with me here http://www.extra-life.org/index.cfm?fuseaction=donorDrive.team&eventID=501&teamID=5029

Friday, July 1, 2011

I Never Want To Go Back To Kirkwall

...a nice place to visit once or twice though.

*BEWARE! HERE BE (MINOR) SPOILERS!*

Anyone who knows me as a gamer even sort of well knows I love two things: Great stories, and Bioware.

Bioware is my favourite company. I try not to let it tip my opinion of their games, but it probably does. However, can you really blame me? Knights of the Old Republic, Baulders Gate II, Neverwinter Nights, Jade Empire, Mass Effect. Bioware has spoiled us with some of the best RPG's not just of the last decade, but some are among the all-time great RPG games.
Most developers would kill for their track record...

You may have noticed I left one game in particular off that list. Dragon Age: Origins is also a great RPG. Maybe not the best Bioware has ever made, but as a spiritual successor to the Baulders Gate games Dragon Age is pretty good. The world is fascinating, the characters are deep and have a wide range of motives and personalities, and the story provided an interesting spin on the "save the world" plot.

And then Hawke and Dragon Age II came along...

Dragon Age II improves on a few areas over Origins, so to help you see why I am so conflicted by this game we'll look at what Dragon Age II did better over Origins.

First, the characters are actually more interesting to me in Dragon Age II than those who appear in Origins. Now don't get me wrong, I still love the characters from Origins, especially some of the fan favourites like Zevran, but overall I felt the characters this time around had more depth to them and had better acting behind them. Merril and Varrick are particular standouts. Dragon Age II also sports a much better combat and leveling system. I liked the combat involving you to actually mash buttons to keep your attack going (you could turn this off and go back to the automatic "point and click" style that was in Origins if your preferred it though) , and the skill trees and options you had when leveling were much better than Origins. Dragon Age II also sports some much better graphics than it's predecessor.

So with all these things that Dragon Age II has going for it, what makes it so much worse than Origins? Two very simple reasons really...

#1. You can NOT set an RPG in one small town.

There are a lot of stairs in Kirkwall.


Kirkwall is a pretty interesting place. When I first reached the city and got to actually explore around, I found it very different from any place I had really seen in Origins, and I enjoyed my time in it for a while. But by the end of the game I had seen the same exact places a hundred times. Even the few exterior locations outside the city stayed the same. This game takes place over the course of a ten year period. Change SOMETHING for crying out loud! Set each part in a different season, blow a section of town up and introduce a new one, but don't just copy paste the same places throughout the whole course of the game! I understand the story is about the main characters rise to prominence in this one particular place but that doesn't mean you can't go anywhere else. Oh, and that segways into number 2....

#2. You can not have the story START in the "third act."

If you played Dragon Age II you know exactly what I'm talking about. Everything Hawke does until the third act plays more like a collection of short stories with hints of of an overarching plot that will boil over at some point than of one story with the same plot. There is no real enemy or antagonist at any point in the game until about the last three hours or so. The Arashok doesn't really count in my mind as his problems are not revealed until about midway through, and it gets resolved almost as quickly. It;s not until the last section of the game when the "real" plot and antagonist show themselves, and it's over within a few hours of their emergence. The game just felt rushed and disjointed in this aspect. Almost like EA just wanted a quick cash grab sequ...oh. The ending to Dragon Age II does imply something bigger is going on, and given what is already occurring at the end of the game, that's certainly a story I want to have told.

Ever feel like you've been here before?


That said, Dragon Age II might be Bioware's worst game. Don't misunderstand me, I still love plenty about the game that I will probably play it plenty in the future. But Bioware can not let this happen with Dragon Age III. They need to take their time with the third one, and make sure that it is much stronger in story and setting than Dragon Age II. Dragon Age has a great world to set games in, and there are plenty of places that fans of the games would like to visit, and there are certainly lots of stories that could be told in the universe, and it would be a shame if Dragon Age II ruins any real chance at having that happen.

Next time I'll be posting up a series of smaller thoughts and stories, so nothing like what I've been doing so far.

See you folks next time!